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Thursday, 15 December 2011

The History of R4 Card


By mid 2008, the market has been flooded with unofficial versions of R4 card units designed by other manufacturers. In most cases, the unofficial versions of the R4 DS cards were much better than the original model. They have better functionality and more sophisticated capabilities. Because the original Team R4i could not cope with the increasing competition, it was eventually disbanded and was never revived again. Fortunately for gamers, the production and marketing of the cards continued until today.
The R4 card was introduced in the market during the early part of 2007. It was designed and produced by the so-called Team R4. The design of the original prototype remained largely unchanged until now. Today R4 DSi card still follows the original configuration of the early prototype except for the locking mechanism. The very first card design had a spring lock system. Its top edge was designed with a slight depression to allow the users to lock the micro SD card in place. Unfortunately, this original configuration was found to be faulty. The spring lock mechanism was the primary cause of several technical glitches that bugged the original design. So the Team R4 members bumped the original lock configuration and designed a new and more improved version. It allowed for much bigger storage which gave the gamers lots of spaces to save games, pictures, music, and movies. With the introduction of the refined R4 model, the Nintendo console was not just a gaming unit anymore. It also became a comprehensive entertainment center with better multimedia capabilities.

Friday, 25 November 2011

R4i SDHC for 3DS with 2GB MicroSD Card


R4i-SDHC.com Team released the New Card -- R4i SDHC 3DS Card on 20 March ,2011 . The R4i 3DS Card support N3DS /NDSi XL /NDSi LL / NDSi / NDSL /NDS .

The R4i SDHC 3DS with 2GB MicroSD Bundle was the very first ds flash card that added support for DS homebrew games and applications for the new Nintendo 3DS system. Allowing 3DS owners to store and load DS homebrew games and applications on the Nintendo 3DS.The R4i SDHC 3DS Card works well with V1.1.0-1 U ,V1.1.0-1 E ,V1.1.0-1 J on 3DS and Now Support Nintendo 3DS V2.0(U,E,J).

R4i SDHC 3DS 's Features:

    * Support the Latest Nintendo 3DSV2.0(U,E,J)  perfectly
    * Support Nintendo DSi Firmware V1.4.3, V1.4.2, v1.4.1
    * Realtime skin/themes change function(support random skin/themes selection mode).
    * Able to memorize and restore to the previously selected game or application after restarting machine and soft reset.
    * Able to recognise and display SD card type, volume and type of formating.
    * Sleep mode function,for power saving and longer standby time.
    * User friendly interface,easy to operate.
    * Uses MicroSD card FAT 16 or 32.
    * Supports any MicroSD card speed with no lag in game.
    * supports Clean ROM.drag and drop.Works on any OS.
    * Buit NoPass.
    * Supports Moonshell and other homeberw.Open I/O interface.
    * SUpports the WIFI-game.DS Rumble Pak.DS Browser.
    * Supports the Soft Reset.
    * Integrated latest MoonShell 2.0 Beta version.
    * DLDI auto-patch.
    * Users just one click away from playable games download.
    * WiFi search engine function available with NDS/NDSi/NDSiLL.Users are able to search and download the games and the latest game information according to their own preferences anytime,anywhere.
    * You will be able to manage your NDS/NDSi/NDSiLL download by distance contorl through WiFi once you install our Wi-Fi Engine Assistant on your computer.
    * Users only need to click on the games they want to download on NDS/NDSi/NDSiLL and the games can be downloaded automatically to the assigned computers.
    * This can avoid the annoyance of waiting during the download process.
    * Through our PC-based Wi-Fi Engine Assistant software,it is able to download our website's NDS games quickly and easily.
* Core upgrade automatically through WiFi of NDS/NDSi/NDSiLL to avoid tedious upgrading steps.

Monday, 14 November 2011

Finally Version of 10 Reasons Why SM3DL Makes 3DS a Must Have

When a new Nintendo console or handheld launches, it is assumed that a Mario game can’t be far behind, and some have postulated that the initially sluggish sales of the new Nintendo 3DS were due at least in part to a glaring lack of Italian plumbers in the system’s launch lineup. With Super Mario 3D Land now available, the big questions concern its overall quality, its playability and of course whether or not this is the game that will help move 3DS systems off shelves during this year’s holiday rush.
In short, is Super Mario 3D Land a legitimate reason for sometimes fickle gamers to pick up Nintendo’s newest handheld? In my opinion, yes! But what is it that makes Super Mario 3D Land such a satisfying new chapter in the long-running series? I’m so glad you asked!

Super Mario 3D Land Release Scene
1. You Know the Story
The core mechanics of the game shouldn’t surprise you: run, jump, pick up power-ups, rescue the Princess. This is a tale as old as time, or at least as old as the contemporary platformer. Super Mario 3D Land does all this, and it does it well. The more surprising thing is how the game hits each of these benchmarks.
2. An Epic Confluence
Super Mario 3D Land is a glorious hodgepodge of Nintendo history. You don’t have to look too far to find nods to favorites like the original Super Mario Bros. (proper world-level layout), Super Mario Bros. 3 (near-constant suit changing), Super Mario 64 (three-dimensional movement), Super Mario Galaxy (gorgeous sprites and super-sized enemies) and New Super Mario Bros. (Star Coins).
3. I Did It All for Tanooki
The most obvious nod to Mario 3 comes in the form of the oft-employed Tanooki Suit. Sure, you toss your fair share of hammers, boomerangs and fireballs as well, but the plot of Super Mario 3D Land truly hinges on these furry accoutrements. Moreover, it manages to make the classic Tanooki Mario scuttle-jump a refined art. The addition of a Golden Super Leaf and the return of Superstar Saga’s Tanoombas mean that you’ll be seeing many a raccoon tail in an average play-through.
4. It Really Wants You to Win
One-ups are a frequent occurrence in Super Mario 3D Land because, at its heart, the game seems to truly want you to succeed. Yet while it starts off with a low threshold of difficulty and plenty of lives to spare, the platforming ramps up as you make your way to the big fight (and subsequent rescue) in World 8. Still, Super Mario 3D Land goes to great lengths to prevent frustration and gamer fatigue. The aforementioned Golden Super Leaf, for example, is provided by the game as a concession to players who seem to be having a hard time with a particular level. It’s that odd bit of hand-holding that is totally voluntary. You’re not penalized for continuing to go it alone, but the help is there if you want it.
5. Flying High
Another tweak on a preexisting series element is the Propeller Box. Like the Propeller Block or Mushroom of New Super Mario Bros. Wii, this power-up grants Mario the power of flight. It allows players the opportunity to really explore the dazzling vertical build of specific worlds, and, as a bonus, it can be stacked with additional power-ups. Drifting down next to an unsuspecting enemy only to bop them with a concealed Tanooki tail for the first time is likely to make its way into the pantheon of unforgettable game moments.
6. Gauging the Distance
This grocery list of recycled elements may not seem like much, but its blend of the old and the new helps to make Super Mario 3D Land the biggest leap forward for the series since the days of the Nintendo 64 thanks to Nintendo’s mastery of their 3DS hardware. For years we’ve seen Mario in 3-D platformers, but the ability to actively navigate this dimension of depth makes all the difference. In his review Andy remarked that the blend of proper level design and tight control make it “wonderfully intelligible,” and I can’t help but concur.
7. Come Aboard My Airship
Another great returning element within Super Mario 3D Land is the world-capping Airship battle. Though they’ve popped up in games since their introduction in Super Mario Bros. 3, the act of fighting Boom Boom within the bowels of such a flying fortress still takes me back to the summer of 1990. It’s important to note, however, that the game alternates between these mini-boss levels and the more traditional castle raids, thus providing a bit more variety to the action.
8. A Change of Perspective
Third-person platforming in genuine 3-D is exhilarating, but Super Mario 3D Land doesn’t limit its repertoire to that single trick. Navigating top-down, trap-laden levels (a la the original Legend of Zelda) looks and feels just as good, and it further provides that sense of variety that Mario titles sometimes lack.
9. Nice Lookin’
In addition to its mastery of 3-D visuals, the title also takes advantage of the system’s gyro controls. Binocular-style viewfinders can be found mounted in many levels, and, once approached, they bring the perspective into a first-person mode. Players can then manually move the 3DS left and right, up and down to get the lay of the land, and the more observant can find a hidden Toad that will release a new Star Coin or power-up item into the zone.
10. Internal Logic
Perhaps the strongest element of Super Mario 3D Land has less to do with its dazzling graphics, its flawless controls or even its perfect sense of space within all three dimensions. Super Mario 3D Land succeeds because it properly adheres to an established brand of in-game logic. Anyone who’s ever picked up a controller could likely dive head-first into this game without even the slightest hint of outside direction. (It’s important to note here that the game comes with only a minimal printed manual, though the full guidebook can be accessed from the cartridge itself.) Running, jumping, fighting, gauging distance and navigating terrain feels rewarding and natural. And when the game does veer slightly from controller canon — say, when it expects the player to descend a retro-style warp pipe without employing the traditional push-down-on-the-D-pad maneuver – it has the good sense and proper manners to provide an unmistakable prompt. In an era of incalculable combos and overwrought control schemes, this is truly a triumph of logical design.

Super Mario 3D Land truly is the total package in 3DS gaming. It looks amazing, it plays exquisite and, all exaggeration aside, it boasts what is likely my favorite platform action of all time. Once you complete the utterly enjoyable core gaming experience, Super Mario 3D Land offers even more gaming goodness. These supplementary levels are even more innovative than some of the original content, so the classic “new game plus” motif truly warrants exploration.


Source:
R4iCards-3DS.co.uk News

Sunday, 13 November 2011

Reviews for the R4 SDHC cards


R4 SDHC superior to Original R4 DS for it support SDHC storage capability that boast the storage from 2GB up to 32GB. If you are familiar with R4 or any other flash cart, setting up the R4 SDHC is the same. Simply downloaded the latest firmware, extract the file and transfer the files onto the micro SD. Adding ROMs and Homebrew is simple. Once you have the micro SD card inserted into the card reader and the card reader connected to the computer which is a simple drag and drop. When it comes to navigating through the list of games and files, you'll need to use the directional pad and button A to select. Testing of homebrew worked flawlessly for most programs. There is only a couple that we encountered that did not work for us. In order to watch movies, you must use DPG tools to convert the files to a format Moon Shell will recognize. Playing movies is a nice feature to the R4 SDHC but the quality will not compare to that of the PSP. Its bland looking and there is no true touch screen navigation. So if you swear by R4 cards and only want R4, you may want to take a look at this if you're looking for SDHC support.
Comparing with the original R4 DS, R4 SDHC card is stronger in function and compatibility. R4DS only support Micro SD card less than 2GB, it doesn't support Wi-Fi, and lack of firmware update. R4 SDHC card is much better. It support Wi-Fi to update the firmware, it support Micro SDHC card up to 32GB. The most importance is, R4 SDHC card has powerful software and it supports many new DS games. It is compatible with Nintendo DS and Nintendo DS Lite console, if you want a flash card for DSi or 3DS, you can turn to our R4 for DSi, R4 for 3DS category.

Advantages:
Good performance and reliability
Quick loading times
Takes up to 32GB memory
Drawbacks:
No obvious drawbacks

Thursday, 10 November 2011

How to Upgrade My M3i Zero?


M3i Zero card which belongs to M3 Team is a popular game engine with the similar function as the familiar R4 DS cards. If you have a M3i Zero in hand, to make the M3i Zero compatible with the latest DS, you need to upgrade the card. Before you start updating, you had better plug your console into the mains for power failure or interruption during the upgrade will permanently damage the M3i Zero card.
After you did this, then, follow the steps below:
    * Please download the software from the link in your order history.
    * Unzip the file and transfer only this over to your micro SD card.
    * Place this micro SD card into your M3i Zero
    * Using the "Update Cable" connect your M3i Zero to a USB port on your PC. The rear of the M3i will flash. Wait until this has stopped before removing.
    * Place this micro SD card into your M3i Zero and into your non-updated console.
    * Turn your console on.
    * Select your country to enter into the home screen
    * Select the icon which resembles a FILE
    * Select the "UpdaterPlus-143.nds" File
    * On the next screen select "Slot 1"
* Press START to begin the Upgrade

Wednesday, 9 November 2011

Benefits of Nintendo R4 Flash Cards


R4 cards, playing a role as a game engine, help you to store data and transfer it to the necessary location. In order to protect the cards well, one should keep these cards away from moisture and water. Also, these cards should not be exposed to chemicals and acids. Gamers just plug in the R4 card into a computer, log into one of the websites which provide the needed game and download it into the memory card placed in the R4 card.

At the period of without R4 cards, men and women generally want to better at DS, simply by building ROMs, emulators as well as homebrew content which usually able pertaining to a lot more liberty this with all your important DS. Now, R4 cards emerged as a game enhancer which can turn your DS into a multimedia device. One will also need Micro SD card for playing R4 card and necessary to plug micro SD memory card which will be inserted at the back of it. Users can store more new games, back up games without worrying about the storage, listen music, enjoy videos anytime and anywhere with their DS console.

There are many flash cards joined into R4 series, the most popular cards are R4i gold, R4i sdhc, Acekard 2i, CycloDS, EZ Flash and Iedge which has similar functions but from different brands. And buy R4 cards just cost you a little, everyone can afford it.